AI Insights · Timothy · October 2021
Top 5 Celebrity Games on iOS in Germany, Q3 2021
An analysis of the top-performing celebrity games on iOS in Germany during Q3 2021, highlighting their weekly downloads, revenue, and active user trends.
In the third quarter of 2021, the performance of the top five celebrity games on iOS in Germany showcased a variety of trends in weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared according to data from Sensor Tower.
Kim Kardashian: Hollywood saw fluctuations in its weekly revenue, starting at approximately $3.3K at the end of June and peaking at around $4.7K by the end of August. Weekly downloads experienced a significant increase mid-quarter, jumping from 300 in early July to over 1.6K in late August. Active users also showed a positive trend, rising from 2.3K at the beginning of the quarter to a peak of 3.6K in late August, before settling at around 2.1K by the end of September.
BTS WORLD exhibited a mixed performance in terms of revenue, with peaks and troughs throughout the quarter. Weekly revenue ranged from approximately $1.4K in late June to a high of $2.6K in mid-July. The app’s downloads remained relatively stable, hovering around 200-300 downloads per week. Active users were consistent, maintaining a range of 3.2K to 3.7K throughout the quarter.
MovieStarPlanet 2: Star Life experienced steady revenue growth early in the quarter, peaking at about $1.3K in late July. Weekly downloads varied, reaching a high of 741 in early August before declining to just over 400 by the end of September. The number of active users remained fairly stable, averaging around 3.7K with minor fluctuations.
PewDiePie's Tuber Simulator had a modest revenue performance, peaking at $200 in late June and again in late September. Weekly downloads were consistent, generally staying between 200 and 335 per week. Active users showed a slight decline from 1.9K at the beginning of the quarter to about 1.7K by the end of September.
Finally, Revue Starlight Re LIVE had a challenging quarter in terms of revenue, with a peak of $1K at the end of June, followed by a significant drop to single-digit figures in many weeks. Downloads were minimal, often not exceeding single digits, and active user data was not provided.
For more detailed insights and data, visit Sensor Tower.